Metasequoia 4 ex key2/13/2023 ![]() ![]() ![]() It is also displayed on the object surface by setting a reflection in the Phong shader, and a metallic and roughness in the glTF shader. It uses a 360-degree panoramic photo like the one below and displays it as an environment map in the background. If you need a higher resolution, please use the EX edition. ![]() There is no difference between the Standard and EX editions in terms of image quality, but the resolution of the Standard edition is limited to 1280x720 or lower. The path tracing renderer also includes a denoise function that removes the noise inherent to path tracing and significantly reduces rendering time. In open space, parallel light sources and an environment map can also be used. Traditional Phong shader can also be used, but please note that the results will be different from the original parameters.Īn area light with an arbitrary shape can be used by setting the 'Emission' of the material. 'glTF' or 'Transparent' shaders are used mainly. The path tracing also reproduces the scattering of light between objects, allowing to render soft shadows. Physically-based rendering using a path tracing method is now available. ![]() This version includes major improvements, and I will now introduce the main new features. ![]()
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May 2023
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